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static content can be rendered out as a plane. dynamic content must be rendered out as spheres or rotations of spheres. also, a good workflow will allow you to render out certain objects as a different material than the rest of the scene. this allows you to quickly swap out for example, a grass texture for a road texture, and vice-versa. this gets rid of the need to render out an entire scene, just swap textures. this works with hdrinz because we can rotate the spheres and duplicate the material from the static content to the dynamic content. this also allows you to only render out the dynamic content, saving you on both gpu and ram requirements. static content can be rendered out as a plane using the export camera rotation angle. dynamic content can be rendered out as a sphere using the export camera rotation angle and identity as well as the target nodes that you create.

hi chris, i think the vectorscapes should be in the dslr menu rather than the aftereffects menu – they are after effects plug-ins. as for the hair, when i used to use it, you had to apply it to a layer and then apply the scaled vectorscape texture over the whole layer using the scale controls. this is typically set to 100%, but you can change this to suit your needs. the way that vectorscapes works is that it is rendering all the images at different times to create an animation of each layer. it is not a temporal animation. make sense?

in this case, the scale of the vectorscape in a ldr image should be set to 100%, so that the vector map is scaled with the ldr image (or larger). alternatively, you can create a new ldr image, and scale the vectorscapes map to 100% (which should result in better quality).

static content can be rendered out as a plane. dynamic content must be rendered out as spheres or rotations of spheres. also, a good workflow will allow you to render out certain objects as a different material than the rest of the scene. this allows you to quickly swap out for example, a grass texture for a road texture, and vice-versa. this gets rid of the need to render out an entire scene, just swap textures. this works with hdrinz because we can rotate the spheres and duplicate the material from the static content to the dynamic content. this also allows you to only render out the dynamic content, saving you on both gpu and ram requirements. static content can be rendered out as a plane using the export camera rotation angle. dynamic content can be rendered out as a sphere using the export camera rotation angle and identity as well as the target nodes that you create.
hi chris, i think the vectorscapes should be in the dslr menu rather than the aftereffects menu – they are after effects plug-ins. as for the hair, when i used to use it, you had to apply it to a layer and then apply the scaled vectorscape texture over the whole layer using the scale controls. this is typically set to 100%, but you can change this to suit your needs. the way that vectorscapes works is that it is rendering all the images at different times to create an animation of each layer. it is not a temporal animation. make sense?
in this case, the scale of the vectorscape in a ldr image should be set to 100%, so that the vector map is scaled with the ldr image (or larger). alternatively, you can create a new ldr image, and scale the vectorscapes map to 100% (which should result in better quality).
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