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ASSAULT GUNNERS HD EDITION EXTRA PACK expands the core experience of ASSAULT GUNNERS HD EDITION, and will allow players to take their experience EVEN further with:

15 Campaign missions set after the initial campaign

3 Additional Inferno Mode maps

15 Extra weapons allowing for more diverse offensive options

30+ Additional mech-parts for even more customisation options

4 Fully voice acted Navigators by renowned Japanese VA.

All content from ASSAULT GUNNERS is included but also offers expanded features and gameplay.

Fans of the METAL GEAR SOLID series will not be disappointed with this collection of games.

EVERY SINGLE game is customizable and upgradable, with over 50 equipment available for purchase in the in-game store. Each mission includes objectives and enemies, making the team compositions of your liking. Classic gameplay similar to the METAL GEAR SOLID series that will make everyone keep coming back for more.

New Scenarios

Dynamic Missions

Intense Endgame Missions

A new concept of “Inferno” has been introduced for campaign and challenge mode, giving players many more options for longer play time.

HUGE FREE UPDATE

Reborn from the ashes of the METAL GEAR SOLID family, METAL GEAR RELOADED 2 will refresh the entire METAL GEAR series. Bringing back the suspense, action and excitement in the franchise, with even more grinding elements and elements in “freeroam” to ensure players are always kept on their toes.

New Weapon types include melee weapons, melee weapons with heavy attachments, and sniper rifles.

Freeroam mode has been reworked and added to the “Mission” category allowing players to switch freely between missions at any time.

“Player Friction” has been added to give players better visual clues on what would and would not work in a specific situation.

S.T.A.R. Squad: Objective & Multiplayer maps

Outplay mode: Sniping mode for one or two players, that allows two player crosshairs at any distance.

Capsules: Movement from one side of a capsule to another.

Panzers: Players have the option to hide in a Panzer. The player is not visible to other players and can shoot and move as normal.

Grainballs: Activates a secret item that allows two players to throw a Grainball at another target in the same

 

Features Key:

  • Features the same action-packed gameplay of the console versions, different card slots and deck building layers
  • Play the game online and against AI opponents
  • Includes 6 playable characters with different abilities: Mitsuru Kirijo, Makise Kurisu, Goro Akechi, Megumi Yamashiro, Hiyori Gekkio and Rick Stoppable
  • An all new customisation system lets you change the appearance and gender of your main and support characters, as well as the classes they inherit
  • 4 different card slots and deck building layers
  • Layered randomized game modes
  • Instructions in English, German, Japanese and French
  • Playable on Xbox One and PlayStation 4!

 

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Confront a life-or-death situation in a procedurally generated interconnected maze.
Utilize available abilities to progress through the game and unlock secret areas.
Discover hidden back stories from the characters of Path of Motus.
Pick up lore books from each chapter, and unlock powerful abilities.
Journey from a scripted beginning to an open-ended ending.
Created by Zachary Hicks, winner of The Bionic Woman’s Adventure Game Design Contest.
About The Creators:
Zachary Hicks
Zachary Hicks is a creative producer for the Magic Hat Games, designers of the award-winning iPhone game, “MONOPOLY.” He also co-designed and co-produced the award-winning kids board game, “COMMAND GAMES”.
He’s a graduate of the prestigious School of the Art Institute of Chicago.
Dallas Lambert
Dallas Lambert is a seasoned adventure game developer and writer who has crafted titles including “System Shock 2”, “Into the Breach”, and “The Psychic Assassins of the East”. He’s also a stage actor, director and playwright.
He’s a graduate of the University of Missouri School of Journalism.
Ty Sheridan
Ty Sheridan has worked with a variety of games industry startups, companies, and small teams developing unique titles for smart devices. He’s a producer at Corvus Content.
He’s a graduate of the University of Missouri School of Journalism and is based in New York City.
What’s Included:
Compact Disc with Bonus Assets
Path of Motus: The Original 6-issue Mini-Comic
Path of Motus: The Book of Lore
Path of Motus: The Game Box
Path of Motus: Concept Art Visualizer
Path of Motus: Kickstarter Promo
Path of Motus: Interview With Zachary Hicks

MotionCraft have hit Kickstarter with a very interesting mobile game titled Next Generation. If you are after some twitchy style action then it’s definitely worth checking out. Despite the name, the game’s not set in the future, but thousands of years in the past. It’s a free to play action RPG with a heavy focus on fast paced combat. There are 3 characters to choose from and each has a unique upgrade tree. Upon levelling up each character can use their limited moves to either perform a skill which is very similar to crafting abilities
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Game “Rising Hell – Digital Artbook” was developed by Indie Studio Nanoku for the PC platform. “Rising Hell – Digital Artbook” has been built with the Unity Game Engine.
Players can experience high resolution art and original video animations inside the game. Like in the previous projects, Rising Hell – Digital Artbook also has an intuitive game control interface (Action Bar) which makes it easy to play. Rising Hell – Digital Artbook is free to play but some game items can also be bought with real money.Aero-Challenge

The Aero-Challenge was an aeronautical commercial flight race held from 1960 to 1969, with the first event being held on 7–9 July 1960. It was organised by Henri Coandă who was president of the IATA for most of the 1970s.

History
The first Aero-Challenge was held at the Paris Air Show in July 1960 and was won by Juan de la Cierva in the ICP Cursor biplane, which had won the Coupe du Monde de l’Aéronautique race earlier that year.

The first three annual Aero-Challenge were won by Henri Coandă in the Caudron C.160, by Hans von Briesen and Hannes Rossacher in the Westland Tai-Hawk, and by Rudolf Uhlenhaut in the Cessna D-211. The fourth event was won by Giancarlo de Carlo in a Cessna D-337. The fifth event in 1964 was cancelled after the Caudron C.160 crashed when the fuel mixture was changed while running.

The result of the sixth Aero-Challenge was the first ever aircraft to break the sound barrier.

The seventh event in 1967 also included a side-by-side racetrack section which required the contestants to hold their place, with the first one to touch the centerline crossing the finish line first in the class would be the winner. Ralph Atkins won in a Cessna D-211 and Gus Felix clinched the overall title with a Cessna D-337.

The last event was held in 1969 and was won by Frank Mersmann in a Cessna D-216.

An Aero-Challenge II was organised in 1973 by the Yugoslav Automobile Association. This was in imitation of the planned (but never materialized) similar race, the Speed Grand Prix.

Winners

 


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March 10, 2013 3:46 PM EDT

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See you at the potluck! And by potluck we mean the PurpleBricks.com Grape Escape![From pandemic influenza to chronic sequelae. Possible public health challenges].
Only in the last 15 years, the emergence of new viruses in humans has meant that these may cause epidemics that lead to massive loss of life and generate economic and social disruption. On the other hand, what has traditionally been called a disease is not any longer no longer an event, but rather a series of events: the infection occurs and is transmitted to humans who get sick and eventually recover, often leading to what is called post-pandemic chronic sequelae or post-pandemic fatigue syndrome. These are diseases that occur 20-50 years after the end of the influenza pandemic. Trench et al. describe what the pandemic flu from 2009 meant to Spain and touch on the potential health challenge that will follow it.The Life That I Surrender

 

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You do not want to see your life’s work in ashes.
You have been ordered to dig in the network of the most remote connections of the world. Meanwhile the anti-matter weapons develop faster than you can comprehend. This is your last chance to do this:

First rating: The main unique feature is the third-person view. You play from the perspective of the game, so all the movements are perfectly mapped. The trick is to find the right route out of the maze.
Second rating: A very nice visual effect – it is impossible to distinguish colors and shapes. It is very difficult to get through all the locked doors of this advanced computer laboratory.
Third rating: You can reload, so what are you waiting for? Shoot! Stop the NeuraGun!Share this article on LinkedIn Email

Jorge Lorenzo and Valentino Rossi are hoping MotoGP can return to Spain’s Valencia as soon as possible to provide a boost for the Grand Prix’s big-hitters.

The MotoGP paddock is due to finish its press conference at the MotorLand Aragon round of the championship in Jerez on Monday evening and start the first of four-rounds of pre-season testing in the Spanish capital the next day.

But before that happens, the governing body added today that it has filed a complaint to the Spanish authorities over the refusal of the local organising committee to extend the pre-event test session in Jerez from three hours to the necessary six hours to accommodate the extra track time.

It is understood that the motorcycle union held a meeting at the rally headquarters in early July in which the issue was discussed.

The organisers had asked for a formal extension to add time to the test, something that was approved by the FIM.

Aragon organisers had asked for the session to be extended beyond three hours to get the maximum amount of time out on the Aragon track, but were told by the FIM that they could only add an extra 30 minutes to the lunch break between sessions.

Motorsport director Nick Harris said the holding of the press conference at the Jerez meeting had been planned to allow the paddock to finish, as it is not well planned.

“It is important that the media attends the press conference, it is not a good idea to just say ‘we are at the paddock’ because the paddock is at different places every year,” he told Spanish newspaper AS.

“It is impossible to say whether the

 

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