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The Ascent is a free-to-play action role-playing game that blends sci-fi world of Blade Runner and the cyberpunk visions of Ridley Scott’s Blade Runner, Akira and Mad Max with a Blade Runner-inspired setting and evokes a novel by Philip K. Dick.
The game is the work of Keen Lab, which is also behind Ascent Online, War of the Robots and I – Illusions of Gaia: Twilight.
It was released on Steam, GOG and Humble Store.
The Ascent is inspired by the work of real-world author and science fiction legend Philip K. Dick. The Ascent is a complete reboot of the Dick/Blade Runner vision, in which Blade Runner’s K instead becomes an omnipresent AI living in The Grid and policing its citizens.
Key Features
The Ascent:
• Free to play with in-app purchases and purchases on Steam and GOG for $9.99 and $14.99 respectively.
• A cyberpunk world set in Blade Runner-inspired Deltascape.
• Stunning visuals and voice-overs set in a Blade Runner-inspired cyberpunk world.
• A fully voiced main character with a distinctive voice acting style and facial expressions designed to mimic the work of Ridley Scott and Blade Runner.
• A fully voiced and voiced-over world with thousands of lines of dialogue, environmental sound effects, plus hundreds of character interactions.
• A complete text-to-speech system for every line of dialogue in the game.
• An innovative combat system with up to four sets of skills for completing the game’s various objectives in a diverse, fast and rewarding combat system.
• An original live-action story set at the end of Blade Runner’s time in Los Angeles.
Ascent Online:
• Player-owned housing and custom content in four large-scale environments.
• Stunning visuals and voice-overs set in a Blade Runner-inspired cyberpunk world.
• A fully voiced main character with a distinctive voice acting style and facial expressions designed to mimic the work of Ridley Scott and Blade Runner.
• A fully voiced and voiced-over world with thousands of lines of dialogue, environmental sound effects, plus hundreds of character interactions.
• An innovative combat system with up to four sets of skills for completing the game’s various objectives in a diverse, fast and rewarding combat system.
• A complete text-to-speech system for every line of

 

Features Key:

  • Beautiful graphics and effects
  • Addictive gameplay
  • Challenging and fun
  • Realistic physics gameplay
  • Game Instructions:

    • The objective of the game is to pick up the presents for the little Santa Claus, your task is to help your friend find them all for him before he has his coronary.
    • Click the Santa Claus on the screen to collect the presents, use the gestures or character inventory with your finger to play this game.
    • Sugy the Christmas elf is created by Jam games, you can play this free app online on your iPhone, iPad and Android.

    How to play Sugy the Christmas elf Game:

    Press the words in the red circle to choose his favorite present or click to choose your finger action. And press the screen to jump in button for the fun.

    Watch out! Santa is getting sick because of this sweets, can you help him in his task?

    Download
    Scene: 
    Go to App Store  
    Folder: 
    Games  
    Sensor: 
    Action   

     

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    Welcome to post-soviet zombies. This is a 3rd person action shooter with top-down view.
    As the title says, the game is about post-soviet zombies, for example, the line of a militia from hard days of economy.
    In this interesting adventure:
    +Many enemies
    +Beautiful pixel art graphics
    +Dynamic combat system, quite easy to learn and easy to manage
    +Each playthrough is unique because of the many random elements
    +Survival mode at the time
    Unique game characters with their own abilities
    +Large number of weapons
    +Lots of items to be collected.
    About This Game:
    Welcome to post-soviet zombies. This is a 3rd person action shooter with top-down view.
    As the title says, the game is about post-soviet zombies, for example, the line of a militia from hard days of economy.
    In this interesting adventure:
    +Many enemies
    +Beautiful pixel art graphics
    +Dynamic combat system, quite easy to learn and easy to manage
    +Each playthrough is unique because of the many random elements
    +Survival mode at the time
    Unique game characters with their own abilities
    +Large number of weapons
    +Lots of items to be collected.

    Post-Soviet Realism – the game is a 3D platformer, suitable for playing both on PC and on mobile devices. Use your platform to jump, shoot and even fly.
    Features:
    – Lots of enemies.
    – Environment with different landscapes.
    – Interesting plot.
    – Various storyline stages.
    – Procedural generation.
    – Different levels with different enemies.
    – Different cities.
    – Great music.
    – Addictive gameplay.

    Mega Truck 3 – revolutionary fast 3D driving game with different levels, choose any time to play, and the main object of the game is to escape. Uncover the secrets of the City and earn money – that will allow you to buy additional vehicles.
    Features:
    – Expanding City
    – Multiplayer
    – Fast Gameplay
    – Easy to get into
    – Different cars
    – Colorful graphics
    – 3D driving engine

    Zombie Shooter 2 – the 2nd chapter of the unique series of fast-paced shooting-action games. You will be tasked with taking back control of a post-soviet city. You have to survive in one of the most dangerous places on the planet: the post-soviet streets. Play with friends on the mobile
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    “Dive” is a platformer where you play as a diver with the ability to raise and lower water (no I do not play underwater because, “Dive” does not work as an underwater game) to avoid the many hazards that will keep you from making it back to the surface. The game has 11 stages, and 2 unique ending scenes. Dive has no text, no menu screen, or HUD. This is due to my own personal preference of a low tech approach to gaming. No graphics, no text, no menu screen. Rather than text or a graphics heavy menu screen, “Dive” uses information provided by the player in the form of cursor movements, which, in the end, make more sense.

    Controls

    Up – raises the pillar

    Down – lowers the pillar

    Left and Right – turn and move the cursor.

    Keys – ‘A’ button will raise the pillar, ‘B’ will lower it, and enter will do a ‘jump’ to the next pillar.

    Collisions-

    You can only raise or lower a pillar of water where a pillar is. Collisions are guaranteed to only take you to a lower pillar of water.

    You will lose points for each pillar you pass through, and the amount of points will increase as the pillar get higher. So, the more pillars you pass through, the better you will do. It is a matter of persistence, and patience.

    I chose to leave no extra room for death. If you fail, you will only lose points, not lose them all. There will be a prompt for you to press ‘A’ to continue, or, you can fail out, and you will only lose the amount of points you have left.

    The ending scene takes you to the top of the screen. Any further upward progress will be optional. The goal of the ending scene is to help you take a better chance at the last level to have a higher chance of success. Good Luck.

    The music:

    I created the music for Dive. I have included both a linear and a progressive approach to music.

    Dive starts with the linear approach, then changes to the progressive approach in the second stage.

    The linear approach is a simple jazz song, that has only one accompaniment.

    The progressive approach is a jazz song that will have its accompaniment change as you go along. The songs will, however, remain constant in tempo.

     


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