My self, Lena Raine has been listening to colors for as long as I can remember. I started to compose when I was very young and the path hasn’t really strayed too far from there. The reason why I started making games was so that I could share the music and animations I had created with others.
Chicory is an action RPG that was made by a team of friends. Everyone has contributed and made a huge effort into making Chicory the game it is today.
Let the music be a source of inspiration to your journey through the many colors of Chicory!
How to Play:
Lena Raine – Piano, Fake Guitar, Fake Drums, Keyboards & Synths
Kristin Naigus – Recorders, Oboe, Bassoon, English Horn, Flute, Bass Flute, Clarinet, Bass Clarinet, Melodica, Quena, Pan Flute, Irish Whistle
Michaela Nachtigall – Violin, Viola
SungHa Hong – Cello
Stemage – Real Guitar
Kevin Ragone – Real Drums
Carlos “insaneintherainmusic” Eiene – Alto Sax
Emi Evans – Vocals on The Mountain Top
I’m giving away a free download of this album and I’d like to give a special thanks to the people who are a big part of this project.
Cody Bellot – Guitar, Sound Designer
Justin Joslin – Music Supervisor and Director of Production
Jill Johnson – Audio Director and Executive Producer
Marc Vellante – Composer
Carolyn William – Cinematics
Oscar You – Animator
Wes Cortier – Executive Producer
Daniel Liedtke – Lead Artist
Erika Waller – Lead Artist
Adam Cross – Lead Artist
Erica Ralph – Lead Artist
Andrzej Paczynski – Lead Artist
Jasmine Hochstetter – Lead Artist
Andréa Mosquera – Lead Artist
Nick Bartel – Lead Artist
Naime Zene – Lead Artist
Oscar You – Lead Artist
DeAnna Gilman – Lead Artist
Trevor Hartwick – Lead Artist
The list could go on forever, but this is the most important people…
Moments to Remember
A few moments I love to share with you. The music comes first. Of course the story is important, but the music is what inspired me and I wanted to share it with you
Download game setup file for PC platform
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Satellite Pictures/ Hi-bit Soft Co., Ltd.1995 Tiger Fighter 1931 Tora!Tora!Tora! (Tiger Fighter 1931 Tora! Tora! Tora! in Japan). Devised by Katsuhide Motokari, designed by Toshiyuki Kamei.
Assault (attack), Skill (special attack) and Special Skill (acquiring further skills) are added. You also can choose a command (multiple time acceleration).
Deviced by: Katsuhide Motokari (Kagawa City)
Programmed and designed by: Toshiyuki Kamei (Kagawa City)
Added after publishing by: Egami-Yu Otsu
Audio General Manager: Norimitsu Tsuruoka (Kagawa City)
Music: Shunsuke Hamano
Music Composer: Shunsuke Hamano
(Kagawa City, August, 1995)
UPDATES: The game is improved by the number of events, once a year.
The game is improved by the number of maps, once a year.
MotokariE-mail (Katsuhide Motokari)
(MotokariE-mail in Japanese is slightly inverted. The address is
MotokariE-mail but the address of each sentence is E-mail)
* Kotori-shokai is currently working on the first project.
Katsuhide Motokari, Yuzu Kuwahara, Mitsugu Tsuji, Yushi Igarashi,
Aki Kado, Kosuke Naruse, Hidehito Misumi, Yuko Zushi, and many, many.
We wish it.
A second anniversary of the game is coming. Here’s the mail.
(Kotori-shokai is currently working on the first project. The address is
Kotori-shokai but the address of each sentence is E-mail)
Latest News (Kotori-shokai):
Kotori-shokai has finally made the post about the new music
Tiger Fighter 1931 Tora!Tora!Tora! MP003 With Product Key For Windows
The combination of fantasy roleplaying and tactical wargaming has always been a strong attraction for me, and I’m very excited to introduce my new fantasy game set in the world of Drakethere.
The first, and most important, of its kind to appear on this site, Drakethere is a 4E fantasy fantasy RPG based on the game rules I’ve developed in a 3D Fantasy board game called: “The Green Dragon”.
* Skill-based combat system (like “Fantasy Grounds”)
* 3D hand-painted maps
* 28 fantasy races and monsters
* 3D fantasy buildings
* 5E Skill-Based Character Classes
* Feat selection from the excellent D20 FAQ 3.5
* Rules for starting and playing female characters
* Weapon stats and properties
* Advanced rules for Epic Adventures and Covens of Wicca
Drakethere is based on the book and board game “The Green Dragon: Fantasy Role-Playing Game” by Kevin Siembieda and Christopher Irvin, published by Wizards of the Coast in November 2008.
The original game was published in 2009.
Thanks to the good folks at Wizards of the Coast, I have access to an early copy of the D&D Complete Core Monster Pack, which I’m including with Drakethere for those of you who prefer the classic D&D ruleset, the new 5E ruleset or a mix of the two, to those new to the game.
I’ve also put a bunch of sheets, sheets and notes related to the fantasy RPG rules used in Drakethere into a separate zip-file available here: [redirected]
For those of you unfamiliar with the board game, this is an excellent RPG setting designed for quick games. It gives you a lot of value for your money.
The Green Dragon Rules for the game (D&D version) and several maps of the fantasy world of Drakethere are available as a free download on this site. They will not affect the sales price of Drakethere.
The first portion of the modules, the game rules, is designed for 2-3 player game sessions, while the advanced modules will work with four or more players.
As with all my products, you can play Drakethere online for free with this D&D character sheet.
*Technical details: D&D 4E/5
- Konami Horror Afternoon, December 3rd is the latest episode in a very special Super Mario Party weekly series, and this time it’s Beatmania. We have some interesting facts and tidbits for you to discover about our favorite video game soundtrack.
- Your Windows OS must be updated to the latest version.
- Download crack and setup files. Install The game by the install button.
- Once installed Copy crack file to your install path. Play the game and have fun.
The Beatmania series has spawned tons of wonderful tracks, many of which have been used in Super Mario Bros, Super Mario Bros 2, Ghastlymuffin, and more. So, for this episode, we discuss some of the famous and unfortunate experiences that happened when these tracks were used, as well as some of our favorite and most memorable songs from the series.
Be sure to catch the upcoming episodes of Super Mario Party weekly, every Wednesday! Now it’s time to dive into the world of Beatmania…
The Super Famicom & SNES by BigBigStudios
Super Famicom World
As one of the first side-scrolling Beatmania games, this one got the least airtime in the beatmania series, but based on the amount of different titles that were launched for the Super Famicom and Sega Genesis between 1992 and 1998, this is really only a minor nitpick.
Aside from the arcade versions that were usually remade with updated graphics for the Wii U Virtual Console, the only ones that were released outside of Japan were Heart Party (Heart Party Tamago! (lit. Big Apple Tama’s Heart Party)), which was published by Konami in 1996 (and possibly ports of other beatmania games to the Japanese arcade) and Heart Party “World”, which was released for the Game Boy Color by Konami in 2000, complete with new musical themes and music, but was simply a re-skin of the Japanese original for the North American and European markets.
Behind the Scenes…
Unfortunately, beatmania was to be a departure from the Final Fantasy taste, yet they were ever so hesitant to include anything from Final Fantasy in beatmania, as they felt that they’d suffered enough.
Another such example is in beatmania 1, where the latter tracks of Final Fantasy VI are in the 3-Cage Level, however, when you clear the 3-Cage Stage with Cloud, his theme is replaced by Serge’s theme from Final Fantasy III.
These fears, however, proved unfounded when the very next games they released featured soundtracks from Final Fantasy VII, VIII and IX, with the latter two being playable. The fact that they were both successful, the former titled as the Sega beat
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