DSDX Crack With Product Key Free Download [March-2022]

DSDX was specially designed to be an useful COM-based DirectShow to DirectX video and audio renderer.
DSDX can render a video stream to a DirectX9, 10 or 11 texture with a shader resource view, and an audio stream to an XAudio2 source buffer.

 

 

 

 

 

 


DSDX Crack Free License Key

—————————————————–
Component Functions:
————————
d3d9-video: DirectShow-based video renderer
d3d10-video: DirectShow-based video renderer
d3d11-video: DirectShow-based video renderer
d3d9-audio: DirectShow-based audio renderer
d3d10-audio: DirectShow-based audio renderer
d3d11-audio: DirectShow-based audio renderer

=======================================================
This software is distributed under the GNU GENERAL PUBLIC LICENSE Version 2.

//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#ifndef _D3D_INF_H_
#define _D3D_INF_H_

#define _HEAPSIZE 1024
#define _SYS_HEAPSIZE 5
#define _SYS_HEAPADDRSIZE 20
#define _SYS_HEAPALIGN 8

#define _D3DADAPTER_DEFAULT 0
#define _D3DADAPTER_DESC_LOAD 1
#define _D3DADAPTER_DESC_LOAD_INC_LAST 2
#define _D3DADAPTER_DESC_LOAD_IMMEDIATE 3
#define _D3DADAPTER_DESC_RELEASE


DSDX Crack + Keygen Full Version [April-2022]

DSDX sample, in which 3D scenes can be rendered directly in DirectX. DSDX works with DirectX9, 10 or 11.

References:

DirectShow DLL Development Toolkit (DSDT) – DSDX
XAudio2
D3D10 Shader Resource View (SRV)
DirectX 9 Shader Model 5 – Overview
DirectX 11 Shader Model 5 – Overview
DirectX 10 Shader Model 5 – Overview
DirectX 10 Shader Model 5 – Features
DirectX Shader Model 5 Basics – Introduction

A:

You are basically asking two questions.
One, is DirectX hardware accelerated? And two, is DirectShow hardware accelerated?
The DirectX documentation is quite specific as to what Direct3D 11 hardware acceleration means:

Direct3D 11 is the next generation of Direct3D. It extends the Direct3D API by adding support for windowed mode, shader model 5.0, and explicit multithreading. Direct3D 11 is hardware-accelerated, and it’s the first generation of graphics APIs to be hardware-accelerated. The performance benefits of Direct3D 11 hardware acceleration are dramatic. Because Direct3D 11 is fully hardware-accelerated, performance is always predictable. It is also the first graphics API to be truly multi-threaded.
Direct3D 11 includes DirectCompute, which is a parallel computing framework to run computations on GPUs. Direct3D 11 was designed from the ground up to be hardware-accelerated. You can use it to parallelize all the computations in your scene. Since all the computations are executed on the GPU, the computations are extremely fast and it can run your scene in parallel. This is a big advance in Direct3D 11.

And then there is DirectShow
AFAIK DirectShow is an implementation of some Microsoft APIs for DirectShow which it was made specifically for DirectShow in mind. And I guess that was the reason for it to be integrated with Windows.
And the DirectShow documentation on DirectShow hardware acceleration is pretty sparse, but I guess the concept is about as much as the concept of Direct3D 11 is.

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DSDX Download

Features

Video/Audio streams can be interleaved in a flexible way, and a stream can have multiple inputs.

Support for basic media types such as AVI, MPEG and WAV.

Support for H.264/MPEG-4 AVC and MP3 as well as many other commonly used formats.

Video/Audio capturing via either DirectShow or Windows Media Foundation.

Currently supports DirectShow only.

We support a few well-known renderers, including H.264/MPEG-4 AVC, AC-3, AAC, MP3, Vorbis, WMA, and AAC-HE and more in the pipeline.

DSDX is cross-platform: support for Windows, Linux, and Mac OS X.

DSDX is free, open source and a good starting point for building your own DirectShow based rendering applications.

The authors

DSDX was specially designed to be an useful COM-based DirectShow to DirectX video and audio renderer.
DSDX can render a video stream to a DirectX9, 10 or 11 texture with a shader resource view, and an audio stream to an XAudio2 source buffer.
DSDX Description:
Features
Video/Audio streams can be interleaved in a flexible way, and a stream can have multiple inputs.
Support for basic media types such as AVI, MPEG and WAV.
Support for H.264/MPEG-4 AVC and MP3 as well as many other commonly used formats.
Video/Audio capturing via either DirectShow or Windows Media Foundation.
Currently supports DirectShow only.
We support a few well-known renderers, including H.264/MPEG-4 AVC, AC-3, AAC, MP3, Vorbis, WMA, and AAC-HE and more in the pipeline.
DSDX is cross-platform: support for Windows, Linux, and Mac OS X.
DSDX is free, open source and a good starting point for building your own DirectShow based rendering applications.
The authors
Stories

Leo Klassen

Thursday, November 1, 2018

Nigel Spink’s Home in Christchurch East is unlike most others in the neighbourhood.

It is white and rectangular, and has three bedrooms, a double garage


What’s New In DSDX?

DSDX has a pipeline and a shader.
A video stream is input to pipeline and passed through a video format
specification block.
A set of video scalers can be set up to remap the frames from video.
The video stream is then passed through the shader, which is one of the following:

This section describes how to set up DSDX for video playback. The examples are run on a NVIDIA Geforce 8800 GTX

D3D11 Surface Shader Sample

DSDX has a pipeline to draw a video stream, and a shader to do the rendering.
The pipeline is divided into shader submodules that can be set up to have any type of rendering
(for example, a video render, a vector graphics render, or a bitmap graphics render).
The shader then performs the rendering.

This pipeline allows you to render one or more video streams. For example, for video playback in stereo, you
can use one video for the left and right eyes.

Video formats, such as MPEG-2, VC-1, WMV, and H.264, can be specified as shader inputs.

For audio, the GPU can render an XAudio2 buffer.

A set of video scalers can be used to adjust the video parameters.

A video filter is used to render video into a shader resource view.

A shader is used to do the rendering.

DSDX Video Pipeline Example

The following shows how to use the pipeline and shader in DSDX to render video.
The shader will render a video stream into an XAudio2 buffer.
The pipeline will split the video stream into channels.

The following sections describe each submodule of the pipeline.

Video Format Specification

The video format specifies how the video stream is input into the pipeline.
The formats supported are MPEG-2, VC-1, WMV, and H.264.
The input format is either a set of frames or a single frame.

Here is an example of setting up the video input, specifying the video format, and specifying a format converter.

The video stream is passed through a video format specification block that consists of the following:

A D3D11_VIDEO_FORMAT_DESC structure that specifies the video stream.
This structure will contain the following fields:

Format

PixelFormat

Color

Timestamp

The pixels in this structure will be the
video data that is input into the shader.
The PixelFormat field is the pixel format to be
converted.
The Color field specifies how to convert between
the input and output pixel formats.
The Timestamp field specifies a timestamp to be
recorded.

A D3D11_VIDEO_FRAME_DESC structure that specifies the format of the video

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System Requirements:

Minimum specifications for all platforms:
OS: Windows XP, Vista, Windows 7, 8, 8.1, 10
Processor: Any type
Memory: 1 GB
Hard Drive: 25 GB
Additional Notes:
The game requires 1 GB of RAM
RECOMMENDED SPECIFICATIONS:
OS: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Vista
Processor: Core i5 or better
Memory: 4 GB
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