ˆkashicforce Mem Patch Activation Code

 

Additional Information

Name ∀kashicforce
Publisher ludvdar
Format File
Rating 4.96 / 5 ( 7721 votes )
Update (8 days ago)

 

 

 

 

 

 

In Hotel Giant 2 you awaken in a silent room and hear a phone ringing.

You must get dressed and go out to the various public areas of the hotel.

You must eliminate the security guards, suspects and eliminate witnesses.

The player must not leave the hotel without being caught.

It includes a total of 12 main missions, 3 additional main missions as well as 2 free play missions and 3 other modes.

Many items, guns, enemies and locations.

Compatible with PS Vita.

Product Features:

For the first time on Nintendo DSiWare, there’s a second version for Hotel Giant! This time you’ll have to defeat a second, twin brother in order to reach the finale! Can you solve the mystery behind the murdered twin in this long story?

You can play this game exclusively on the Nintendo DSi Store!

Double-Trial Mode:

You can also obtain various special bonuses in this version. First, the daily edition includes the “Final Mission”, where it is necessary to get a certain amount of points. The second daily edition contains the “Free Play Mode”, where you can freely roam the various locations and enemies. During the play mode, you can obtain various special bonuses such as extra lives, extra ammo, and extra bombs.

In the “Special Bonus Stage”, various multiplayer games are included.

Also, when the weekly edition is downloaded on the Nintendo DSi Shop, the user can obtain the “Secret Bonus Stage” and “Random NPC” missions with a special set of missions and monsters.

Special Enemies:

There are special enemies that can only be battled on the bonus stages.

Unlockable Items:

Various items, weapons, and some enemies can be unlocked.

Familiar Weapons:

You’ll also see familiar weapons such as the machine gun or the shotgun.

Free Play Mode:

This version also includes a “Free Play Mode”, where you can freely roam the various locations.

Secret Bonus Stage:

In addition to the ordinary missions, several missions are included in the “Secret Bonus Stage”. Also, the user can earn special bonuses for clearing the stages.

NPC Mode:

Many NPCs (non-player characters) can be encountered in various locations during the play mode. The variety of characters can help the player solve the mystery. You can have different conversations with them.

Easy Gunplay:

 

Additional Information

Name ∀kashicforce
Publisher ludvdar
Format File
Rating 4.96 / 5 ( 7721 votes )
Update (8 days ago)

 

ˆkashicforce Features Key:

  • New Plane Management and Rotation in Combat
  • Hundreds of New New Features and some game saving functionality
  • No Walking or Crouching Or Collapsing; You’re all strapped in so you can’t fall over and smack your head like a little girl. No worrying about your cartilage or even needing to lie down and cry from hunger.
  • It’s a navigation RPG
  • The game map is built from the ground up for easy and dynamic rotation of map planes.
  • Info and Character Page Details are updated on screen for each action you take. This way its all updated just press a button or double-click the mouse and you instantly have a big screen updating of your character details, flag status, ship status and perhaps most of all a couple of screens of battle history for your mount and your ship.
  • Quick loading and no pop-up menus

  • What do you mean “no walking”, standing up is travel, wouldn’t you like to cruise down the runway for a little look around? Yes, well if you mean right-clicking is impossible, that’s because we’re trying to get rid of players walking every which way, we’ve figured out how to make the screen capture the entire screen state so that the screen doesn’t continually need refreshing or jumping to a new location every time you move the model. It’s also very easy to see just what you need to move if you have the game map up, and full diagonal screen rotation from this position will allow those kids to use this game just as you can in a first person point of view, which is correct viewing for any combat game.


    No walking because we’re trying to figure out how to route the game map to the screen so the screen can capture the whole center of the game map to prevent players from being able to copy the moves of another player. If you need to move forward there is an option to use a new teleport mechanic we’re implementing.


    We figured out our method of showing every move in the world and as we implemented Z laws we bumped up the hit detection on the level of this game. In space combat we found we can handle hundreds of simultaneous players combat without even a few players blowing

     

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